Astr

Published Project

"Astr" is a challenging casual experience where you must avoid a barrage of obstacles across unique and vibrant worlds. It is free to play, with 11k downloads on the iOS AppStore, it is my first published video game.

Role: Developer
Contributions: 3D models, C# scripts, design, ect.
Team: Solo Project
Team Size: 1
Software: Unity, Blender, Gimp
Status: Complete 7/12/21

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Precursor

Degree Capstone

In Precursor, you are a young, brazen tomb raider who steals valuable artifacts and is on a mission to explore a newly discovered hidden temple located in Indonesia. This single-player, first-person adventure will have you traverse the environment using advanced parkour techniques, and find an ancient artifact hidden deep within the temple.

Roles: Producer, Programmer
Contributions: Game Systems,
Team: Juan Pena-Deoleo- Creative Lead, Lead Level Designer, Glenndale Bartolome- QA/Level Designer, Samuel Rocha- 3D Artist, Isabel Cochran- Animator, Jamie Caferelli- Historian, 3D Artist, Nathan Lagerstedt- Assistant Animator
Team Size: 6
Software: Unity, Blender
Status: Complete 5/13/25

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Switching
Majors

Game Jam

"Switching Majors" is my entry into the "Fitchburg State University Fall 2022 Game Jam", with the theme of "slow". It is a humorous critique of the process, inspired by my experience switching majors at Fitchburg State.

Role: Developer
Contributions: Sprites, C# scripts, design, etc.
Team: Solo Project
Team Size: 1
Software: Unity, Gimp
Status: Complete 10/21/22

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Grapple Guy

Course Assignment

“Grapple Guy” is a 2D platformer without a jump button. The player must use a grappling hook to progress, avoid raising fire, and kill enemies. There are also level specific challenges for players seeking mastery. Play guitar to slow down time!

Role: Developer
Contributions: 3D models, C# scripts, etc.
Team: Solo Project
Team Size: 1
Software: Unity, Photoshop
Status: Complete 5/16/23

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Just A Cube

Course Assignment

Simple little in-browser game where you play as a spaceship, avoiding red enemy spaceships as they try to collide into you. You can shoot them, or use speed boosts to escape them, but you must kill 15 to win. Luckily your spaceship is very maneuverable, and you have full control of your camera. All visuals made in engine: enemies, player, rings, bullets all line renderers.

Role: Developer
Contributions: C# scripts, design, etc.
Team: Solo Project
Team Size: 1
Software: Unity
Status: Complete 2/14/23

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The Fallen

Game Jam

In "The Fallen", my entry for the Brackeys Game Jam 2022.2, you play as a fallen angel making their way back to heaven. The player is given random abilities, on a timer, as they climb.

Role: Developer
Contributions: 3D models, C# scripts, etc.
Team: Solo Project
Team Size: 1
Software: Unity, Blender
Status: Complete 8/28/22

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